Moses R. Kaluba
Web development
3. Mobile app development
4. IT Project management
We are in a real estate mobile Apps wars.đđđ
22/10/2025
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When Developers Fall in Love With the Wrong Perspective
The comic below is a perfect reflection of one of software engineeringâs biggest traps, designing for ourselves instead of the user.
On the left, the developers are thrilled. The product looks great from their viewpoint. But from the userâs side (the babyâs), itâs confusing, upside down, and completely unusable.
In software engineering, this happens more often than we admit. We fall in love with our architecture, elegant code, or clever design, but forget usability, accessibility, and real-world context.
Hereâs how to avoid that trap đ
1. User-Centered Design (UCD):
Always design with empathy. Gather feedback early, test prototypes, and observe how users interact with your product.
2. Agile + Continuous Feedback Loops:
Donât wait until the final build to show users. Involve them sprint by sprint. Short iteration cycles reduce the cost of fixing usability flaws.
3. UI/UX Collaboration:
Developers and designers must work as one team. Code can be perfect, but if the experience isnât intuitive, the product fails.
4. Dogfooding is not equal to Usability Testing:
Testing your own product isnât enough. You already know how itâs supposed to work. Real users donât.
5. Measure Real Success:
Itâs not about how we feel after shipping itâs about how seamlessly users can achieve their goals.
TAKE AWAYđ
If your users are âseeing the toy from below,â no amount of clean code can fix a bad experience. Build what they love, not what you love.
22/06/2025
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