Fudgit Publishing
Website: www.fudgitpublishing.com
Twitter: @fudgitpublish
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Real life pulled me away from tabletop gaming for a while, but I've been working on some changes to BSS that I believe will make it even easier to use, with some new additions to make simultaneous exchange-style conflict resolution much easier, faster, and more fun than the previous system!
I'm planning on releasing a second edition of Blood Sweat & Steel That includes all of the changes I'm working on to create a new series of tabletop board playing games that play more like a movie, and less likeba board game with circular turns and repetitive action economies that I don't believe encourage an action -centered vibe.
I have a bullet list style document that I'll be releasing shortly just to give people a peek at how to make simultaneous actions their preferred approach to conflict resolution.
I'm not claiming to have created anything groundbreaking that's going to change the industry. But I do think I have found a way to make running simultaneous action systems faster, clearer, and even more fun than initiative-based systems, for people who prefer a simultaneous approach.
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