LearnBrite are first in the World to meet the need for immersive browser-based 3D eLearning systems, compatible with learning management systems, such as Moodle and Blackboard, or in a standalone environment that can be easily integrated deployed and updated without the need for software installation, plugins or IT security issues. The LearnBrite platform facilitates evaluation, testing, questioni
ng and feedback, linking theory to real life situations, whilst avoiding the risks, or high costs and making learning fun with increased effectiveness. LearnBrite have met the need for a platform on which the newest technology can maximise the effect of the latest and best learning techniques. Things are not what they are; they are what we think they are. If the perception can increase the engagement then it can increase the effectiveness; LearnBrite have that technology in the form of virtual reality, 3D and cross platform learning and collaboration. Whilst the science for eLearning has been prepared over 20 years, the technology across platforms is only widely available now. The LearnBrite platform enables eLearning to be delivered more affordably, effectively and with greater enjoyment than ever before. The recent convergence and maturation of technologies has allowed the creation of advanced learning packages across platforms. Learning methods have been proven and improved by the revolution in neuroscience, with MRI measuring activity in the brain during different levels of engagement. LearnBrite use a process of praxis whereby a theory, lesson, or skill is enacted, embodied, or realised to gain maximum effect. In immersive learning environments role playing and instruction occurs online and the user is only ever a click away. The eLearning experience is immersive and engaging with lifelike virtual actors in replicated 3D environments using games and instructional strategies. Gamification is the use of game thinking and procedure in non-game contexts to engage users in solving problems and increase users self contributions. It uses a set of psychological techniques in problem-based learning to inspire and motivate users to engage and take action. In a 3D virtual world, ill-structured problems can be solved under the principles of constructivism whereby humans generate knowledge and meaning from an interaction between their experiences and ideas. LearnBrite have met the current need, as no company has before, by making it simpler to use and program, at a much lower cost than ever before.