Killscreen

Killscreen

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We offer classes, workshops, and immersives to help you find your life at play, personally or professionally. arts, gaming, gallery, project space, event space, culture, design

Photos from Killscreen's post 06/12/2026

Catmilk has spent four years building Gossamer Matrix, a first-person shooter set inside a climate-flooded future where companies have stacked cities into single towers and hired private militaries to defend them.

The whole thing is drenched in pink. It started with the color of the player character's eyes and just... spread.

We talked about Monet, heavy metal album covers, and why "fun" might be the wrong word for what games actually do.

Full conversation free in my newsletter — link in bio.

What's the most unexpected color choice you've seen in a game?

05/24/2026

Most artists can name the exact moment they realized someone like them could actually do this.

For Toby Alden it was Cave Story, a Metroidvania built by a single developer over five or six years, ambitious and polished and free. As soon as they saw it was possible, they started trying.

No proof or plan needed!

Full conversation at killscreen.com.

05/21/2026

Red flag or foundation?

Toby Alden's first game, Love, was ridiculously hard. Deliberately. They designed it for his own enjoyment, and that self-indulgent energy became the bedrock of their practice as an artist.

I talked with Toby about Love Eternal, ambient music, and what it means to trust your own taste before anyone else does. Full conversation at killscreen.com.

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