LeFunk
🎬🔥 - In Part 3 of the Bloodsoil interview series, I break down the creative process — from outlining the story to scripting, building worlds in Unreal Engine, layering props and characters, producing the audio in my DAW, then syncing it all back in Unreal to bring Bloodsoil to life.
🎙️ The Road to Bloodsoil — Interview Series Begins
In this first sit-down, I share the moment I made the decision to walk away from my job and dive headfirst into the unknown.
No crew. No budget. Just vision.
I taught myself Unreal Engine from scratch. What started as a VR game evolved into something deeper — a spiritual download. A revolution in storytelling.
And Bloodsoil was born.
Bloodsoil wasn’t just a pivot. It was a prophecy.
đź’» Tap in as we talk the leap, the learning curve, and the legacy in the making.
🎥 Watch now at FunkWaveUniverse.com
🖤 The revolution won’t be televised… it’ll be in VR360.
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