Creaky Table Games
11/01/2022
Don't Look Back by makes for great Halloween fun... but, don't expect to survive. This one is a toughie. 🎃
09/22/2022
Calder the Inebriated Berserker pranced merrily through the cavern halls with a tankard in hand and humming a tune, as Geric the Wandering Bard bellowed the lyrics and found an accompaniment in the echoes of the hall.
Calder and Geric had worked together on a few occasions, but never had they been without the guidance of Aylen the Unforgiving Templar or Delyth the Learned Sorceress. As you might have guessed from their entrance, it was for the best that Calder and Geric had the likes of Aylen or Delyth to temper their... eagerness.
Calder, a fierce, but reckless swordsman, noticed the step stones that were likely traps. So, without hesitation, he bounded forward and lept as high as he might and came to land on the first step stone with a great clang of his greaves, then deftly spun out of the way of oncoming arrows. Laughing, he swilled his ale and lept to the next step stone. Before the tree trunk could swing him down, Calder's battle axe met it at speed. The two forces collided, but the trunk just wasn't sturdy enough to fend off the well-wielded axe. Calder guffawed, swigged, and lept wondering what the next trap might be, but nothing came. Nothing. Not even Geric's singing.
As it would happen the trap was not meant for the triggerer, but the followers for which Geric hastily shared with Calder through a string of shouts and curses, but Calder only heard the last of it as his laughter muddled the earlier insults.
"Calder!!! You courter of mogbogs! Help me!" Geric's purchase on the smooth stone was little and less with each moment and his countenance, usually adorned with a smile, was frightful. "CALDER!"
Calder could not retain his laughs as he rushed to pull Geric from the spiky embrace of a concealed pit. Needless to say, this was the first and last adventure Geric went on with Calder alone.
Deck Box Dungeons by
Players: 1 - 2
Type: Dungeon Crawl (Print Out or App-Driven), Dice-Rolling Combat
05/07/2022
The crier called out as the trumpets sounded from the rampart, "The emperor is dead! The emperor is dead! Mourn who was for the emperor, but seek shelter for there were those who were not! A war is upon us - one of many sides. One that includes the Hill Tribes, the Imperial Army, dark seeds which you do not see, and those who wish to be left quiet at sea.
The following days were anything but quiet, as bows were strung and arrows were slung to and fro, while swords found enemies of shields and helms, but all alike met their end when sorcery joined the fray. All the while hidden leaders sat behind awaiting the message for which alliances would shine, so that they may call out for their place in time.
Hidden Leaders is the comeback story for BFF games who put out their first Kickstarter with varying results only to blow their funding goals out of the water on their second attempt. Needless to say one of the highlights of this game is 's art. Following the art, is the opportunity to play Royal Visit at higher player counts. We are absolute fans of Royal Visit, but understand its limit as two players only. Hidden Leaders allows for 2 to 6 players, which is great for larger groups, but that means the sweet spot is probably higher than lower. So, I would recommend it at the 4 to 6 player count, rather than the 2 to 3 player count. Otherwise, feast your eyes on this gorgeous, fairly quick, tug of war game.
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