Gamifyou
26/08/2022
Nowadays it’s really hard to engage users online, we have so many companies/brands trying to reach their audience that it’s difficult to engage those users because people generally use social media to socialize and share content with friends and family and not engage with a brand.
However, we have some good examples of companies that engage their users on social media in a unique way of indulging people in using the app/platform even more. For instance, LinkedIn’s Profile Strength bar excites people to share the nest version of themselves to get a 100% profile strength. The super clever thing about their SSI score is that the only way to improve it is through using LinkedIn a lot, hence keeping people using the platform for longer.
22/08/2022
Many companies are likely to implement gamification for ideas management as a way of evolving and improving their business processes. It’s a more playful, engaging way to give every employee a voice and allow them to be innovators, even if it is not in their job title.
But gamification should not be seen as a purely instrumental approach for the easier task of ideas management. Using it to foster creative thinking is more difficult and resource-consuming, but it is also more rewarding, because it can help us to explore and imagine the future challenges and possibilities.
10/08/2022
Gamification allows you to motivate people and drive good behaviours.
Gamifyou is a data and analytics platform that helps companies improve engagement with their customers. Through advanced techniques (AI, gamification) we generate smart insights.
Check out some of our solutions ... gamifyou.com 🚀
08/08/2022
Gamification is one of the strategic methods that have proven to be highly effective in amplifying the marketing campaign of brands that tend to market on social media.
There are several ways to amplify engagement on social media and instigate positive impact 👆
gamifyou.com
05/08/2022
Gamification is one of the most popular learning and business tools in the United States and worldwide. Internationally, 70% of global 2000 companies use gamification in some way.
Across the U.S., data shows that 50% of startups use gamification. Moreover, in the United States, it’s estimated that 80% of American households own at least one gaming device.
gamifyou.com
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