Code Animo
25/08/2014
The first video I see of Surface Waves being used. Unity forum user TemplarGFX testing it on a mountain range.
I love seeing this.
Unity - Surface Waves global test Testing out how SW reacts to water (ie rain) being added right accross the map. gradually gets stronger. 6 constant water sources (rivers) and a single globa...
04/04/2014
The shaders used in the shadowed lightmap prototype created for Stick It to The Man are now available on bitbucket.
https://bitbucket.org/codeanimo/shadowed-lightmaps-for-unity
06/12/2013
New demo of 'Surface Waves' for Unity at http://codeanimo.com/projects/watersimulation/
Notable changes since last demo:
- Water flows over Unity's built-in terrain.
- Updated Lighting and improved foam graphics.
- Added a basic FPS counter to give an idea of how it performs.
- Faster startup.
- Added automatic water source and drain.
05/12/2013
Progress! Water can now flow on top of Unity terrain. Or any other surface that can be rendered.
At the start of the game (or whenever you want it to happen), it renders the depth of the terrain and uses that to determine how the water should flow.
Klik hier om uitgelicht te worden.
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