eBusiness and User Experience Lab
eBusiness Lab is first lab established in the department of Applied Informatics in Management and Economy @ Technological Educational Institution of Messolongi
From 2014 it has moved to the Computer and Informatics Engineering Department @ Technological Educational Institution of Western Greece. It is now an R&D Laboratory that focues in the area of "e". If it is an "e" business, then it is our case!
12/05/2026
Ολοκληρώθηκε και το Workshop 4 — Eye Tracking and Advanced XR Interaction του e-Business and User Experience Lab εστιάζει στις σύγχρονες τεχνολογίες αλληλεπίδρασης ανθρώπου–υπολογιστή, συνδυάζοντας τεχνικές eye tracking με εφαρμογές Extended Reality (XR), όπως Virtual Reality (VR) και Augmented Reality (AR). Οι συμμετέχοντες γνώρισαν προηγμένες μεθόδους καταγραφής και ανάλυσης της οπτικής προσοχής και της συμπεριφοράς χρηστών μέσα σε immersive περιβάλλοντα, μέσα από πρακτικά παραδείγματα και διαδραστικές εφαρμογές.
06/05/2026
6G-BRICKS aims to deliver a new 6G experimentation facility, building on the baseline of mature ICT-52 platforms, that bring breakthrough cell-free and RIS technologies, which have shown promise in beyond 5G networks. LearnSphere is a demo of the use of 6G technology for educational purposes.
LearnSphere promo 6G-BRICKS aims to deliver a new 6G experimentation facility, building on the baseline of mature ICT-52 platforms, that bring breakthrough cell-free and RIS t...
04/05/2026
A New Journey Begins in Portugal
Today marks the beginning of an exciting journey for the e-Business and UX Lab in Portugal.
The main goal of this visit is to strengthen our network within the Portuguese entrepreneurship ecosystem. Portugal, with a population comparable to Greece and a similar development structure, stands out for its dynamic landscape of startups and spin-offs—offering valuable insights and opportunities for collaboration.
During this visit, Professor Spiros Sirmakessis, head of the Lab, aims to engage with leading polytechnic institutions and innovation hubs. The focus is on exchanging knowledge and best practices, particularly in fostering entrepreneurial culture within universities.
Through this initiative, we seek to bring back valuable experience and inspiration to further enhance innovation, entrepreneurship, and academic impact within our own ecosystem.
Stay tuned as this journey unfolds!
27/04/2026
3ο Workshop on VR app development. Οι συμμετέχοντες έχουν αρχίσει να φτιάχνουν τα δικά τους demo και εφαρμογές με επιλεγμένα σενάρια που τους δόθηκαν από την Irini Ioannidou. Δυνατά concepts για επιδεικτικές εφαρμογές!
14/04/2026
REGENERA4Med – Moving Forward Together!
Today we had a very productive online meeting with all project partners, sharing updates and aligning our next steps towards advancing regenerative tourism in the Mediterranean 🌱
What’s happening right now?
✔️ Progress on local strategic plans across 6 pilot destinations is well underway
✔️ Capacity building activities are being implemented in several regions
✔️ The RTJ self-assessment tool is already in use, with 60+ users engaged
✔️ The training “Blueprint” is almost finalized and ready for testing
Collaboration in action
Partners are actively contributing to key deliverables, exchanging knowledge, and supporting each other in building stronger, more resilient tourism ecosystems.
What’s next?
➡️ Finalization of strategic plans and capacity-building reports
➡️ Launch of pilot actions and testing of regenerative tourism practices
➡️ Preparation for the upcoming project reporting phase
A big thank you to all partners for their continuous effort and collaboration! Together, we are shaping a more sustainable and regenerative future for tourism
08/04/2026
New publication in the area of VR available at IOCHI 2026 Conference.
Immersive virtual reality (VR) provides a powerful platform for studying cognitive regulation in complex, realistic task environments. In vocational training contexts, individuals must manage instructional support, regulate cognitive effort, and progressively translate guided actions into independent performance—core processes underlying applied human intelligence. In the present study, cognitive regulation is understood as the ability to manage cognitive effort, monitor performance, and adapt behavior as instructional support is reduced. Despite growing interest in VR-based learning, less is known about how learners adapt when instructional scaffolding is reduced, particularly in tasks that require both procedural knowledge and embodied interaction.
The present study investigates behavioral indicators of cognitive
regulation in a VR-based coffee preparation task using hand-tracking interaction. By comparing performance across a fully guided trial and a subsequent reduced-guidance trial, we examine how learners adjust their strategies, efficiency, and perceived workload. Specifically, the study aims to identify how prior VR experience and real-world task expertise influence adaptive performance, with a focus on temporal task metrics, interaction errors, and subjective workload. This work highlights the potential of VR as a tool for capturing fine-grained behavioral markers of learning, adaptation, and applied intelligence in ecologically valid settings.
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