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Preville Big Band
Preville Big Band
214 Corot

12/03/2025

https://www.patreon.com/posts/144208488?utm_campaign=postshare_creator&utm_content=android_share

The edited version of my Houdini HIVE Tokyo 2025 talk “Adaptive Fracture Synthesis and Propagation in VEX using OpenSubdiv Limit Surface Derivatives” is now ready. This cut is created from my own QHD display-source recording, so the visual fidelity is significantly higher than the standard event capture.

Clocking in at 75 minutes (30 shorter than the raw 2-hour session), it has been meticulously tightened: idle moments trimmed, transitions polished, and the entire flow streamlined for maximum clarity and impact. This is the bilingual edition, featuring both the English delivery and the live Japanese translation presented in a clean, professional format.

This edit took 10 days to produce due to the full restructuring of timing, pacing, and audio alignment needed for a smooth viewing experience.

The English-only cut will come next.

11/08/2025

Adaptive Fracture Synthesis and Propagation in VEX using OpenSubdiv Limit Surface Derivatives

I’m happy to share that my recent presentation “Adaptive Fracture Synthesis and Propagation in VEX using OpenSubdiv Limit Surface Derivatives” from Houdini Hive Tokyo 2025 will be available soon on the official SideFX YouTube channel.

It demonstrates a VEX-driven setup for procedural surface cracking on animated geometry, guided by curves, geodesic distances, and attribute gradients, with OpenSubdiv limit surface derivatives providing high-order sampling of positions, normals, and curvature.

It’s one of my favorite breakdowns, blending mathematical surface analysis with production-based procedural workflows inside Houdini.
Once the video is live, I’ll post the direct link here.

https://www.patreon.com/posts/143108319?utm_campaign=postshare_creator&utm_content=android_share

01/03/2021

Using the Supercharged extension with Redshift which allows the network editor to be overlayed on top of the integrated Redshift render view seamlessly.

gum.co/fxsup

10/22/2020

Setup: Simple GPU Explosion Shelf (without changing anything except Voxel Size)

In my tests the viewport size didn't seem to impact the performance.

Please post your results in this format and make sure to specify the variant of your GPU, i.e. desktop, laptop, max-q, max-p, etc:

GPU: RTX 6000 (laptop)
CPU: i9 9980HK

18 fps -> 3.3M voxels (Voxel Size: 0.1)
5.5 fps -> 27M voxels (Voxel Size: 0.05)
20 fpm -> 216M voxels (Voxel Size: 0.025)

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