Halfbus Studio
29/08/2015
In this update we're finally ready to introduce the most anticipated feature - room upgrades. Currently we're testing upgrades functionality and you'll be able to choose from all upgrades currently available. In future releases we'll add more of them with an ability to unlock through researches and seizures.
In previous version we've removed strict class differentiation of characters and joined them in a single hire list. Any employee is able to do any work in game, but most of them are only good at one thing. To make it easier for you to distinguish their abilities we've made new character avatars and added their main speciality in description.
According to your feedback, we've figured out, that spread mechanic is unnecessary, and way too complex. So we've removed it, from now, customers count strictly bound to room characteristics.
Also we've added a new type of room. It's healing room, similar to rest room, but with more emphasis on heal speed. And it's important, cause stamina consumption is now differs from character activities.
A few changes and improvements:
Q,E buttons to move between districts with snap
Select free, Select All shortcuts in move/attack windows
Cycling selection of free employees
"Clear" button that cleans less filled shelves in storage rooms
Club room (new dealer room) added
Fixed camera view after resolution changes
And as usual we're very glad to see your feedback, bugreports and suggestions!
http://steamcommunity.com/games/basement/announcements/detail/145593484224479452
Click here to claim your Sponsored Listing.
Contact the business
Telephone
Website
Address
Minsk