Word Quest Online
Procedural Terrain Generation, Navigation Maps, and More
So where are we with the game? Still learning. Still growing. Still working on things.
I've been working on the best approach to the game that I want to present to you. What needs to go into it. How I can best create it.
We have an option to purchase a hefty piece of software that may - just may - make it possible to create this game in record time, but it is software that is designed for more traditional RPG's and I'm not sure how easy it would be to adapt to fit our needs.
So I've put that idea on the backburner and I'm just busy learning the world building required to map out an RPG of my own devising. Bit by bit, piece by piece, figuring out what needs to be done and how to get it done.
That's where we are.
Just as when I was first learning to write worlds, I am now learning to code them.
So where are we in terms of progress?
I started out taking a course that was going to teach me how to make a "simple" life sim game. I got frustrated with that course and signed up for another one 2/3 of the way through it.
The new course is much better organized and is teaching me things that will help me go back into that life sim game and make it what it should be.
In the meanwhile, I am ready for people to playtest the Elite Hacker game I created during this first couse.
Bottom line: Progress is being made in me learning the fundamentals of coding so that I can create the vision that I want to create one step at a time :)
https://sharemygame.com//elite-hacker
Very exciting developments
I mentioned that I was taking a programming course to learn to create a life sim, which would ultimately give me the tools I needed to create the writing sim that will be the foundation of this game.
Yesterday, I took some major steps forward toward that goal. I created a functioning game where there was player death if you failed to meet the needs of health and food, along with various game mechanics.
Today, I intend to build on that success and continue to progress in building that game. I think it's possible I can just swipe that code, make a few pertinent alterations, and have - at the very least - a basic writing sim done maybe by the first week of June.
It won't be pretty, but that's not the point. The point is that it will be functional and we can play test the dynamics to be sure that things are challenging but still fun. Pretty can come later.
Once the base is in place, then the next step will be expanding out the dynamics and getting AI hooked up. That may take longer, but I wanted to share with you the progress we are making and to assure you that I am not giving up on this dream.
There are no obstacles that cannot be overcome if you're willing to push forward and make it happen.
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