Xplore project

Xplore project

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10/06/2026

June the 11th is International Day of Play

Play is much more than entertainment🕹. It encourages creativity🖌, curiosity🤔, collaboration 👥 and problem-solving ⚙ — skills that are essential for learning and life.
At XPLORE, we explore how Problem-Based Learning and Roblox can transform play into meaningful educational experiences that actively engage students and inspire learning.

Learn. Play. Compete. XPLORE the Future.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

31/05/2026

More than 2,300 years ago, Aristotle highlighted a principle that remains at the heart of modern education:

“ἃ δεῖ μαθόντας ποιεῖν, ταῦτα ποιοῦντες μανθάνομεν”
(Nicomachean Ethics, Book II)
“We learn the things we need to do by doing them.”

This idea reflects the essence of the XPLORE project. Through Problem-Based Learning experiences in Roblox, students do not passively receive information —they actively construct knowledge.

Learn. Play. Compete. XPLORE the Future.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

27/05/2026

Every decision changes the game.
Every decision shapes learning. 🎯

In XPLORE, students will not follow fixed instructions.
They will face situations that require:
🧩 identifying problems
⚡ making choices
🤝 negotiating with teammates
🔄 adapting strategies

Learn. Play. Compete. XPLORE the Future.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

25/05/2026

Innovation in education becomes meaningful only when teachers 👩🏻‍🏫can apply it.
XPLORE is not only creating digital experiences for students — it is also developing practical support for educators.
Through the upcoming XPLORE Cookbook 📖 and instructional resources, teachers will be able to:
✔ facilitate Problem-Based Learning
✔ organise collaborative challenges
✔ connect gaming environments with educational objectives
✔ adapt activities to different learning contexts

Learn. Play. Compete. XPLORE the Future.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

21/05/2026

🤔Think that eSports are not “real” sports? Here’s a fact.

“In July 2024, the 142nd IOC Session took a historic step by approving the creation of the Olympic Esports Games – a landmark initiative for both the Olympic Movement and the global esports community. The first edition is planned to take place as soon as possible, under a new model currently being developed by the IOC.”

Source: International Olympic Committee’s (IOC) website (https://www.olympics.com/ioc/olympic-esports-games)



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

19/05/2026

🚀Learning today requires more than memorising information.
Within XPLORE, immersive eSports-inspired environments are explored as new opportunities to support active participation and meaningful student engagement.
Through these experiences, students can develop communication 💬, adaptability, teamwork 👥and strategic thinking ⚙ skills that are increasingly essential in modern education.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

15/05/2026

“The most important thing for a student to learn is how to learn... The ability to solve problems is not a separate skill; it is the core of what it means to be an educated person in a changing world.”

Howard S. Barrows



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

13/05/2026

🧩 Problem-Based Learning places students at the centre of the learning process.

Instead of simply receiving information, learners explore 🔍challenges, discuss ideas 💡, test solutions and reflect together. XPLORE adopts this approach to encourage critical thinking, collaboration 🤝and active participation through engaging digital environments connected with eSports experiences.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

11/05/2026

🎮eSports can support much more than competition.

Through structured educational design, gaming environments can strengthen collaboration🤝, communication, strategic thinking 🧩and student engagement. Within XPLORE, eSports are explored as interactive spaces where learning becomes active, social and immersive.

Digital experiences can motivate students to participate, think and cooperate in new ways 🧭.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

08/05/2026

At XPLORE, the work has already moved into the heart of innovation 🆕.
Our partners have already worked 💻 on the first educational scenarios that transform eSports tactics into authentic problem-based learning challenges inside Roblox 🎮.
Through sports such as basketball, volleyball, cycling and rugby, students will soon be called to think strategically 🤔, cooperate, make decisions and solve real missions — not just play.
This is where learning starts taking shape.



Atermon
Sportsko učilište PESG - projekti
Directorate of Primary Education of Lasithi
Digicult Team
Instytut Rozwoju Sportu i Edukacji
Qualificalia

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