Torp
25/02/2025
Enhancing the move object system.
To amend some of the issues with the current implementation, some changes was made:
Resource Weight System: Resources now have a "weight" property that determines how many of the same item type a citizen can carry. While citizens can still only carry one item type at a time, they can now transport multiple units instead of just one. This significantly reduces build times and minimizes unnecessary trips. (Yes, a citizen can finally carry more than one berry! :^) )
Object Size Categories: Objects are now classified as Small or Big, affecting how they can be moved. Big objects remain unchanged—they must be dismantled and rebuilt. However, Small objects can now be picked up and placed directly in a new location without dismantling.
Fix for Item Snatching: A bug was fixed to prevent other citizens from picking up items immediately after an object is dismantled, ensuring smoother construction workflows.
Dev update - Move objects part 2 Applying some suggestions to the move object system.There were concerns about the move system being too cumbersome, as it required too much time to dismantle...
18/02/2025
Moving objects.
The player can now move objects from one sport to another.
When moving an object, there is a chance that some of the resources used to build the object will be broken. The chance decreases when the citizen doing the task has a higher building-skill.
Currently the citizen that gets the "dismantle" task, also needs to build the new object and supply all the resources by him/her-self. Not sure if this is a good way of handling this, since the citizen then will be occupied with that task for a while.
Dev update - Move objects Showcasing the ability to move an object from one spot to another.When moving an object, there is a chance that some of the resources used to build the objec...
09/02/2025
Mostly working on the background systems currently, so wanted to share yet another video from almost two years ago.
This is the very first implementation of the farming system where the citizens dig the farmland, sowing and harvesting barley.
Torp - The very first POC of farming system from almost two years ago #gaming #rimworld #bevy While mostly working on background systems lately, it is not a lot of new things to show yet. This is a video of the first implementation of the farming syst...
02/02/2025
The very first video made of the game, if you even can call it a game at this point. Anyways, fun to see the progress over time.
The very first video I recorded of the game. Almost a nostalgic feeling seeing this. This is after a couple of weeks development with very rough systems and lots spaghetti code.Some core systems were al...
30/01/2025
A while back, we made a reveal teaser for the colony sim game we are working on.
Watch it here
Torp: First reveal A small showcase of the game we are making for 1.5 year now. The game is still in heavy development, but the core foundation is more or less finished. Many t...
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