FakeFish

FakeFish

Jaa

is privately owned game development company from Turku, Finland. We are developing PC and mobile RPG styled games that are highly entertaining and competitive in a global scale.

Frostrail | Reveal trailer 11/04/2025

Hi folks!

It's been a long time in the works, but yesterday at the Triple-I Initiative we finally announced our collaboration with the French publisher Shiro on our upcoming second game: Frostrail, a FPS crafting and survival adventure through bitter cold on board an armored train.

There's still a long way to go before this train baby hits Steam (early access planned to start next year), but we're very happy to get to share this first bit of news and a reveal trailer with you now, after many years of slowly developing Frostrail behind the scenes.

Without further ado, check out our reveal trailer below, and wishlist Frostrail on Steam to stay in the loop! Steam link in the first comment.

Frostrail | Reveal trailer Through the frost, death follows the tracks.Dive into a ruthless open world survival crafting FPS in solo or co-op, developped by FakeFish, creators of Barot...

17/01/2022

Happy new year! FakeFish enters 2022 full steam with a new website, another year of Barotrauma ahead of us, and an eye out for a...

GAME DESIGNER (junior–mid level), Turku/remote.

Are you interested in working with FakeFish on our submarine sim Barotrauma and future titles as a designer? Read the full ad and leave your application behind the link, or tell a friend!

What we offer
The position is very flexible in terms of when and where you want to work, and our friendly team will help you explore and hone your skills with one of the largest PC game developers in Southwest Finland. We've been in business since 2014 and have established ourselves in a comfortable niche between indie and something a little bigger, with currently almost 20 employees. Our headquarters in downtown Turku offers a welcoming space to work in, pandemic permitting, and we are well adapted to remote work.

How the recruitment process works
We are accepting applications now and will begin conducting interviews at the beginning of February. All interviews will be done remotely, in a video call on Discord. Candidates will be selected for a test assignment following interviews, and we hope to have our new team member by the beginning of March or even sooner if possible.

If you have any questions, you can contact us at [email protected]. We'll be happy to tell you more!

Read more and apply now: https://www.fakefishgames.com/jobs/game-designer-(junior%E2%80%93mid-level)

22/04/2021

Embrace the Abyss! We’ve just released the first major Barotrauma update of the year. It adds two iconic deep sea monsters from our pre-release days, abandoned outposts as a new brand of dungeon, and many smaller changes to improve new player experience and campaign progression.

Ready to dive in?

https://steamcommunity.com/games/602960/announcements/detail/3034839629997549773

18/12/2020

Season’s greetings, folks! It’s been a momentous year for Barotrauma: five big updates and a number of smaller ones. We’ve redone the game’s entire UI, added a new type of dungeon, overhauled the campaign game mode in full, and added physically explorable outposts. We’ve also added, readded, or reimagined almost more enemies and other creatures than we can even remember at this point – from cute little pets to sprawling murderous plant things that take over entire submarines, Barotrauma now has it all. In the last update of the year, released last week, we redid the entire environment! More about that in this (pretty neat) trailer.

And yet, we’re not done with the game. The road goes on, and we look forward to continuing our little submarine simulator’s development next year. Now, we wish you all a merry Christmas & a beautiful start to 2021. See you next year!

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Turku