Wesall
09/07/2026
🔐
⏳ Game time: 90'
⌛ Our time: 71'
📝 Game number: 914
🧸 Adventure
The old toy factory of the Harsh family was the leader in its industry for 5 generations. The factory was widely known for producing the most toys. Unfortunately, these days, the factory is in bad condition and the only orders they get are small and from very faraway countries. Strangely enough, the factory is always looking for additional staff. Why don't you apply to work there for an hour? After all, the chances of being turned down are slim.
Puzzles 🧩
The room's greatest strength is its puzzle aspect. From the very beginning, we're faced with challenging and highly original tasks to complete on our first day at a new job. As we progress, it doesn't get any easier. The creators have put a lot of effort into creating something original. Also, prepare for some cooperation with your teammates.
Story 📖
The story, shrouded in mystery, has a slightly comedic and thrilling tone from the very beginning. We can immediately predict what's going to happen in the toy factory we're visiting. This doesn't have any negative consequences, as the game will surprise us more than once along the way.
Acting 🎭
I really enjoy the immersive introduction to a room. In this case, our game began practically the moment we entered the company. Everything was integrated into the story and connected to the narrative. The plot is very interesting, and the theme itself is very unique.
Decor 🛠️
The set design is also a wonderful experience. The room is crafted with meticulous attention to detail and features a wealth of special effects, some never before seen, and the parts you've already seen will still make your jaw drop.
06/07/2026
🔐
⏳ Game time: 105'
⌛ Our time: 101'
📝 Game number: 911
🕊️ Adventure
The perfect holiday destination? Discover charming Arbreville in La Brévoisie! Wander its picturesque streets, browse local boutiques, sample regional delicacies, and experience its warm hospitality. Don't miss Jean Tribault's famous wine shop, home to the renowned Cuvée Marie, crafted from grapes blended with the legendary fruit of Arbreville's ancient tree. Relax in one of the village's cozy holiday homes and experience everything Arbreville has to offer. Book your stay today!
Puzzles 🧩
Everything in Arbreville is perfect. The puzzles and tasks we encounter along the way are perfectly integrated into the setting we find ourselves in. The game feels endless. The adventure continues and continues, and the further we progress, the more creative things we can do.
Story 📖
The story is strangely suspicious from the very beginning, and just by looking at the trailers and the description you can deduce what will happen there. Throughout the game, I managed to predict the entire plot 100%, which isn't often the case, but it made everything clear to me, and yet I still enjoyed the story's progression.
Acting 🎭
This is a state-of-the-art escape room, so it also featured live action. It's not quite at the level seen in Athens, but the sheer presence of live actors, their costumes, and their roles added to the authenticity of our experience.
Decor 🛠️
Once in Arbreville, we truly find ourselves in a charming village. Calling this game an escape room could be considered an insult, given the visually expansive world created here. Everything had its place, every aspect of the game flowed seamlessly. The space is vast, well-designed, giving the player a profound sense of exploration. Moreover, it's such a beautifully and authentically crafted space, where every detail matters.
03/07/2026
🔐
⏳ Game time: 70'
⌛ Our time: 64
📝 Game number: 910
👨🏻🔧 Adventure
It's a hot summer in Mechelen. Temperatures have been soaring for weeks. People are looking for ways to cool down, and the demand for new air conditioning installations is booming. The successful Aircotech, led by Michel Aerts, is urgently looking for new installers. Maybe you're the new talent he's searching for? Apply today! Meanwhile, the news has been dominated for several days by a remarkable break-in at the Inram Research Center. Some shady individuals made off with a particularly dangerous product.
Puzzles 🧩
We are thrown straight into a vortex of puzzles. Han's offers 70 minutes of great fun. There's a lot to do in a short time, so you have to hurry. The puzzles increase in difficulty as you progress through the game.
Story 📖
The story is original in terms of its themes and the developers' approach. Throughout the game, we discover many new things, and there's always something happening, keeping the action constantly moving. The ending is satisfying and culminates the entire adventure.
Acting 🎭
No actor appears during the game, but the game master did a great job introducing us.
Decor 🛠️
The design is impressive from the very beginning. The details are visually pleasing. The space is large and well-developed, creating a constant sense of discovery and exploration throughout the game. The gameplay and surrounding environment rapidly evolve, ensuring constant action. The second half of the game offers unexpected effects and unpredictable situations.
30/06/2026
🔐
⏳ Game time: 70'
⌛ Our time: 59'
📝 Game number: 906
🌙 Adventure
For years, fear has gripped the area. People vanish without a trace, travelers disappear, and everyone believes the evil begins behind the old tavern. From the darkness emerges a mysterious figure with unimaginable powers. The bartender is desperate and needs brave souls to uncover the truth. Your mission is to enter the tavern's back room, solve the mystery of the missing, and face whatever lurks in the shadows before it's too late.
Puzzles 🧩
The game has wonderful use of gameplay space. There are plenty of locations that will satisfy many escapers. It's safe to assume that a little physical dexterity might be helpful. The puzzles are wonderful. One of the first puzzles is phenomenal for me in terms of its logical approach, ex*****on, musical setting, complexity, and how well it fits the room. And it's not the only one I liked. Many of the aspects we completed were defined as something we could actually do while in that location.
Story 📖
The game starts off atmospherically. A bit like being in the world of action, a bit like an introduction to the room, a mix, it turned out very well. The plot is coherent and logical. The second half of the game takes on a completely different, magical atmosphere.
Acting 🎭
The staff also deserve a medal. I don't think anyone could have done it like that. Their sense of humor, their immersion in the characters, we even had jump scares. And the best part is that the room was only a few weeks old when I played there, and the girl handled everything as if she'd been doing it for years.
Decor 🛠️
Our eyes are greeted by a wonderfully created space with a décor so beautiful and so authentic, as if we were in the middle of a village street. It's truly magnificent. The visuals, combined with the sound, create a blend so pleasant and unique that it's hard to believe we're still playing in a Polish escape room.
23/06/2026
🔐
⏳ Game time: 80'
⌛ Our time: 63'
📝 Game number: 895
⚱️ Adventure
You set out to explore the Pharaoh's tomb, on a mission to find and retrieve the precious chalice. And in the process, escape with your lives. Adventure, history, action, horror.
Puzzles 🧩
The first puzzle stopped us for a bit; although it was simple, we weren't very attentive or memorizing. After that, things moved along quite smoothly. The room offers several interesting solutions. The puzzles are creative, challenging, and very appropriate for the Egyptian theme. They were satisfying and engaging for all of us.
Story 📖
The story is simple and rather fades into the background. We travel to an ancient tomb where a certain man has disappeared, hoping to find him and potentially some treasure.
Acting 🎭
The rules were explained to us at the outset, and we had zero expectations before being shown into our room. The biggest surprise in this game is the actor. We totally didn't expect it! We even managed to get scared more than once. This really stands out compared to the rest of Krakow's rooms.
Decor 🛠️
Upon entering, we were surprised by the decor, it looked realistic, the space was cramped, and there was real sand on the floor. The room is beautifully presented, the wall paintings are professionally done, and the room is dimly lit, darker than most Polish rooms, which perfectly created the atmosphere. The passages opened slowly, like those in an old, long-abandoned tomb. The endgame is incredibly physically demanding, something I've never seen before in Poland, and it gave me a brief whiff of foreign rooms. The final challenge is full of excitement and fun.
18/06/2026
🔐
⏳ Game time: 60' + 70'
⌛ Our time: 156'
📝 Game number: 884
⛓️ Action
1. Take on the role of a resistance agent and break into the Dictator's secret headquarters. Obtain the fuses and stop the madman from igniting another nuclear war.
2. The year is 2083. A dictator rules the post-apocalyptic world. You've been imprisoned for conspiring with the resistance. The situation seems hopeless, but clues left by previous prisoners may help you find a way to escape.
These are two separate games that I played in a combined version and treated as a single, separate game.
Puzzles 🧩
There are so many puzzles. I think we were constantly in solving mode, and even though I'd played these rooms separately a long time ago and they seemed easier, I barely remembered any of them now, so the experience felt almost like something new to me. The puzzles require some unconventional thinking and are very well set in the post-apocalyptic world.
Story 📖
The story is clear from the very beginning, and we know what our goal is. Every aspect of the gameplay is incredibly atmospheric. The plot flows seamlessly from the first game to the second, without a break. It was one long, fantastic experience.
Acting 🎭
The actors, lots of interaction, and a whole lot of fun. It is clear that this gives people great satisfaction, and their level of commitment and professionalism is at the highest level among Polish performances. We also received a personalized version, full of prison experiences.
Decor 🛠️
The austere bunker décor perfectly foreshadowed the type of gameplay that awaited us. The mere entrance to the venue evokes the atmosphere of a good Greek room. Next, we experience the gameplay in a space brilliantly modified for the combined version. The lighting, fog, and sound perfectly emphasize the bunker's splendor.
04/06/2026
🔐
⏳ Game time: 100'
⌛ Our time: 67'
📝 Game number: 883
📜 Horror
Some time after the death of your friend Aaron's family, he is lost. The police, however, are conducting a search at his home to no avail. Neighbors report seeing strange shadows inside the house. Now, unable to leave things alone, you decide to go to his house yourself and look for clues to his disappearance. What happened to the author?
Puzzles 🧩
A simple, easy line of good puzzles that guides players perfectly through the room. The puzzles require observation, logical thinking, and ingenuity. There are also a few nods to other No Hope works, which I particularly enjoyed.
Story 📖
A great, powerful story. As with any game about a writer, it has to be good. Otherwise, something wouldn't fit. Actually, if we think about it, something is not right here. But not in terms of plot. Something truly strange is happening in this game. Positively shocking, unimaginably strange...
This room reminded me of Kuriosum, but a horror version.
Acting 🎭
The acting is excellent, the scenes are great, and what I liked most was the costumes. One of the characters is brilliantly portrayed, with a cleverly crafted disguise that evokes a sense of dread when he appears right in front of your face. It's a truly terrifying sight, but also very satisfying.
Decor 🛠️
The room was decorated like a haunted house, of which there are quite a few in Athens. Old furniture, apartment, often appearing color of wallpaper. But there was something captivating about it all. The space is not large, but the transitions are well done. The game has its own unique pace (or maybe that's why we were so good at it). The ending is the best moment of the entire game and deserves a huge round of applause for its ingenuity. I didn't know how the developers achieved this effect until they told me.
03/06/2026
🔐
⏳ Game time: 130'
⌛ Our time: 92'
📝 Game number: 882
💭 Horror
Warrenton Nursing Home
Missouri, 1957
Your mother has begun showing signs of dementia. Following her doctor’s advice, you admit her to Warrenton Nursing Home, known as one of the best in the area.
Weeks later, you receive a telegram saying her condition has worsened. After a disturbing call with the manager, you prepare for your visit.
Will your mother still remember you when you arrive?
Puzzles 🧩
Who would have thought a retirement home would be such a great place to solve puzzles? Exactly. Me neither. And they were very creative and well-presented. There are a few moments where you can get excited solving the puzzles, and there are also moments where it's rather easy and smooth.
Story 📖
The story is a bit tricky, as we're not entirely sure what's going on with the game's characters, but what's certain is that everything becomes clear and coherent at the end (which is very necessary in escape rooms). Overall, it was quite basic in terms of certain aspects of the game, but especially when combined with this particular plot, I really enjoyed it.
Acting 🎭
A lot of chills and fear thanks to the great actors in this game. The characters are well-developed, clear instructions on how to interact with them are provided, and they have really good sudden appearances! From a certain point in the game, we started joking that the actress was our real mother, and each time she appeared, we would say in a slightly pretentious tone, "moooooom, stop it." 😆
Decor 🛠️
The space is very large and well-appointed. There are numerous corridors that capture the Greek atmosphere that the games are built with. There are plenty of surprises and a wide variety of rooms, making exploring the game's later stages more satisfying.
02/06/2026
🔐
⏳ Game time: 110'
⌛ Our time: 86'
📝 Game number: 881
🪽 Horror
“Santa Maria” Monastery
Chiajna, Romania, 1953
On the late afternoon of November 7th, the monthly delivery to the monastery never arrives.
The local merchant flees in terror after witnessing a horrific scene in the courtyard. Dead nuns hang from the walls, screams echo from inside, and the stench of death fills the air. The authorities quickly report the incident to the Parish in Bucharest.
Unable to enter the monastery themselves, the Parish sends you, one of the last monks trained to investigate such events.
Two nights later, you arrive outside the “Santa Maria” Monastery in Chiajna to uncover the truth behind the horror within.
Puzzles 🧩
The puzzles in this room are very fluid. They're clear, straightforward, easy to solve, and unconventional, which sometimes requires more thought or consideration than expected. Several of them really stood out to me.
Story 📖
The story is a bit complicated, and we needed a brief explanation, but everything turned out to be logical and made sense. There's a strong emphasis on plot, and it's good to get into it.
Acting 🎭
The actresses' costumes and makeup were beautiful. The acting was top-notch. They moved silently, clearly knowing the space well. Their facial expressions perfectly reflected their emotions. The ending scene was spectacular, and we can't wait for the next installment!
Decor 🛠️
The greatest asset of HELL HOLE Monastery is the level of craftsmanship. Beautiful! The attention to detail, the lighting, and the acting are superb (although the music could be louder). The space is incredibly creative, with plenty of tight spaces. Just seeing some of the rooms brought a huge smile to my face. It's worth visiting just to admire the majestic craftsmanship.
01/06/2026
🔐
⏳ Game time: 100'
⌛ Our time: 79'
📝 Game number: 880
👵🏼 Horror
Our loved ones, those who raised us, tend to leave life much earlier than us… And many times we don't appreciate what we have until we finally lose it… Other times we leave them because we don't have the time to take care of them… Of course, this time it may “seem” to be far from reality…
Finally, what is loneliness? A feeling that we experience at such an age and with these conditions mentioned above or something deeper that we may experience in situations of survival and intense emotional burden based on FEAR?
-My beloved grandchildren…when will you visit me?
Puzzles 🧩
The puzzles were varied. Some were simple, like arranging pieces, while others required frequent travel to different rooms, which wasn't easy. It's definitely a very exploratory game, and somewhat challenging.
Story 📖
A beautiful story with a phenomenal ending. Right at the beginning, we're given a few important details, then the main gameplay begins, where we can spend time in the location and get to know it better. At the very end, we witnessed a terribly sad monologue that brought tears to my eyes. I've never cried so deeply and so hard in an escape room before. The developers should have warned us it was this emotional. 😭
Acting 🎭
There were no live-action scenes in the room. The game relies more on occasional, atmospheric jump scares. There's one touching scene at the end.
Decor 🛠️
The biggest advantage of this room in terms of playability was the unusual idea of giving the player access to most of its space practically from the start. Exploring and familiarizing themselves with the area took some time, but it allowed us to remember what was where and navigate things more quickly later. The decor itself was depressing, signaling that this place was indeed abandoned and neglected. There was also a lot of fog, making it easier to get lost or scared.
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