AlexCee
07/08/2024
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12/01/2023
π΄ββ οΈπ°π Rummaging through some old design work tonight and I came across this. Canβt remember what it was for, nor what happened to this project, but sharing with you all because Iβm kind of into the limited colours and line-work. Custom typography is fun too. Zoom in on next slide for the details.
29/10/2020
πͺπ£ππ Toying around with refining some Jackbomb weapon concepts for Alice: Asylum. Whatchu reckon?
We had an amazing original concept from Joey, which Iβve edited and built on here. Awesome to have a bit of overlap with the rest of the team.
As the Asylum story becomes concrete, some design decisions are being made to try and tie each piece into the narrative a little neater. Alice gets this explosive bad-boy from defeating the tweedle broβs, so I had a go at bringing the weapon into that line. First pass was wayyy too dark, V2 more on point. Still some tweaks to go, but itβs getting there. Happy with working the Tweedle Bro fades into the silver pattern work on the box too (last image) πͺ
I also floated the idea of secondary firing modes and unlockable aesthetic skins for each weapon. Both pretty commonplace, but has been received well. Iβm all for variance on play style, and allowing some customisation for the player.
The te****le trap version is an early exploration of a secondary firing mode π lots of great feedback from the livestream and the Patreon on these concepts. Iβm expecting a final pass ready in the next few days. Stay tuned, much more arsenal ideation work coming up π€
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