Insan
Most people try to hustle in 'creative tech' the same way they hustle everywhere else.
Linkedin. upwork. cold emails. It doesn't work.
The industry ignores it.
This space is niche. introverted. geeky by design.
The people hiring don't scroll job boards.
They already know who they want before the role goes public (mostly).
The real opportunities live in networking, whatsapp chats and niche communities / discord servers.
Every piece of tool or framework in this space has one community somewhere.
Inside those community they share job, projects and gigs.
That's where work appears and disappears before most people even know it existed.
X posts. small company career pages. word of mouth. that's the pipeline.
Quiet. fast. gone if you blink.
The industry is seasonal. project-based.
A feast or famine.
And when work comes, they want you yesterday.
Immediate start isn't a preference. it's a requirement.
IRL events change everything.
These people seem introverted until the topic is their work.
Then they talk. then they connect. then they remember you.
Show up to the right room and one conversation is worth six months of cold outreach.
Here's the part nobody talks about.
Creative tech isn't like art.
The work doesn't end at delivery.
Installations need to run.
Games need patching.
Systems break at 2am in front of a client.
That liability is real.
But so is the recurring revenue if you're smart enough to price it in.
Maintenance contracts. retainers. change requests.
This is where creative tech quietly prints money while artists wait for the next commission.
π Looking for: Technical Artist (Immersive)
βοΈ Skill: Touchdesigner + Motion Interactions
π» Type: Remote / Freelance
π Location: Saudi Arabia
π€ Client: Confidential
π Project: Interactive art at a shopping mall in Riyadh
π Apply: Please reach out to me directly
Webgpu is criminally underrated even with its portability and quick access in a world which runs after ray tracing, ai and proprietary softs.
Credits: Chris Maldona, Vladyslav Penev
Quick experiment shows: making pyro-particles using procedural 3d tools. An absolute fun madness with math and attributes.
Credits: Victor Toru
12/05/2025
One more day to go! Looking back at last yearβs event. Looking forward to an even bigger experience this year!
17/04/2025
Pleasure to be a guest lecturer at institute
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