Insan

Insan

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25/02/2026

Most people try to hustle in 'creative tech' the same way they hustle everywhere else.

Linkedin. upwork. cold emails. It doesn't work.

The industry ignores it.

This space is niche. introverted. geeky by design.

The people hiring don't scroll job boards.

They already know who they want before the role goes public (mostly).

The real opportunities live in networking, whatsapp chats and niche communities / discord servers.

Every piece of tool or framework in this space has one community somewhere.

Inside those community they share job, projects and gigs.

That's where work appears and disappears before most people even know it existed.

X posts. small company career pages. word of mouth. that's the pipeline.

Quiet. fast. gone if you blink.

The industry is seasonal. project-based.

A feast or famine.

And when work comes, they want you yesterday.

Immediate start isn't a preference. it's a requirement.

IRL events change everything.

These people seem introverted until the topic is their work.

Then they talk. then they connect. then they remember you.

Show up to the right room and one conversation is worth six months of cold outreach.

Here's the part nobody talks about.

Creative tech isn't like art.

The work doesn't end at delivery.

Installations need to run.

Games need patching.

Systems break at 2am in front of a client.

That liability is real.

But so is the recurring revenue if you're smart enough to price it in.

Maintenance contracts. retainers. change requests.

This is where creative tech quietly prints money while artists wait for the next commission.

18/02/2026

πŸ” Looking for: Technical Artist (Immersive)

βš™οΈ Skill: Touchdesigner + Motion Interactions

πŸ’» Type: Remote / Freelance

🌍 Location: Saudi Arabia

πŸ‘€ Client: Confidential

πŸ“” Project: Interactive art at a shopping mall in Riyadh

πŸš€ Apply: Please reach out to me directly

05/02/2026

Webgpu is criminally underrated even with its portability and quick access in a world which runs after ray tracing, ai and proprietary softs.



Credits: Chris Maldona, Vladyslav Penev

05/02/2026

Quick experiment shows: making pyro-particles using procedural 3d tools. An absolute fun madness with math and attributes.


Credits: Victor Toru

12/05/2025

One more day to go! Looking back at last year’s event. Looking forward to an even bigger experience this year!

Photos from Insan's post 17/04/2025

Pleasure to be a guest lecturer at institute

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